Mandross Sedge

Male Human Magic-User

Personal Details
Name: Mandross Sedge
Race: Human
Class: Magic-User
Level: 1
XP: 1,083 (2,500)
Languages: Common, Elven
STR: 13 (+1)
INT: 14 (+1)
WIS: 8
DEX: 12
CON: 13 (+1)
CHA: 15 (+1)
AC: 11
HP: 5
Light/Heavy Load: 65/165 lbs
Listen: 1 on 1d10
Surprised: 1-2 on 1d6
Initiative: 1d6
Base AB: +1
Missile AB: +1
Melee AB: +2
Saving Throws
Death Ray or Poison: 13
Magic Wands: 14
Paralysis or Petrify: 13
Dragon Breath: 16
Spells: 15
Racial Abilities
+10% xp
Class Abilities
Spell Level: 0 1
Spells/Day: 2 1
Spellbook: Flare Read Magic
Mage Hand Sleep


Mandross stands at just under 6’, with long rust brown hair (neatly tied back) and dark eyes. He has a lean, strong build, with darker features, as if he spent more time at labor than leisure. He wears a rakish goatee, and has a twinkling smile, giving him a charming, if somewhat dangerous look.

He is dressed as more of a showman than a wizard, with a green-dyed doublet and loose pants tucked into high boots, with a dark traveller’s cloak and wide brimmed hat with green band, matching his jacket. He carries a sturdy walking stick with a fancy brass head.


Mandross is friendly, open, and talkative; an earnest learner with a good memory for faces and stories. He tends to be positive and optimistic, although tends to have a bit of an ego. He is a hard worker and a team player, but not terribly good in a fight (he prefers wits to fists). He loves people, and will use his looks, charm, and a few handy tricks to garner attention and favor.

While smart and personable, he does have issues in the ‘common sense’ and ‘will power’ departments. He’s willing to take long odds and stupid risks. His biggest problem is with women. He’ll fall for a pretty face, and has occasionally found himself swindled or on the run from an angry father in the morning. He also has a passion for the grape, but that is more an issue of quality than quantity.


Mandross was an orphan, raised in a traveling circus run by Phineas, a somewhat eccentric wizard. He grew up with hard work, and many unique opportunities. Looking for a role beyond simple roustabout, he tried many jobs. He didn’t have the natural empathy and command of the animal trainers, or the natural agility of the acrobats (and the less said about his attempt at knife-throwing, the better). But he was a serviceable juggler, and as a barker demonstrated a knack for storytelling and showmanship. He also, as it turns out, had a talent for magic.

Mandross apprenticed with Phineas for a time, before finishing his training at the Academy of Arcane Arts in Westport. After one too many nights at the local inn listening to tales of grand adventures, he decided to find (or make) one of his own. After being ambushed by bandits, he found more adventure than he’d bargained for …

Mandross Sedge

The Marketstone Campaign JoeCarr28 JoeCarr28